Updated on 2023/10/13

写真a

 
TSUTSUI Kazushi
 
Organization
Graduate School of Informatics Department of Intelligent Systems 1 Designated assistant professor
Title
Designated assistant professor

Degree 1

  1. 博士(学術) ( 2020.2   東京大学 ) 

Research Interests 7

  1. multi-agent system

  2. collective behavior

  3. dexterity

  4. machine learning

  5. reinforcement learning

  6. motor control

  7. sports science

Research Areas 3

  1. Informatics / Intelligent informatics

  2. Life Science / Physical education, and physical and health education

  3. Life Science / Sports sciences

Research History 7

  1. Nagoya University   Graduate School of Informatics / Institute for Advanced Research   Designated assistant professor

    2023.4

  2. Nagoya University   Graduate School of Informatics Future Value Creation Research Center (FV-CRC)   Designated assistant professor

    2022.4 - 2023.3

  3. Nagoya University   Graduate School of Informatics Department of Intelligent Systems   Designated assistant professor

    2020.5 - 2022.3

  4. Nagoya University   Researcher

    2020.4

  5. Nagoya University   Researcher

    2019.5 - 2020.3

  6. Tokyo Gakugei University

    2018.10 - 2019.3

  7. Japan Society for Promotion of Science

    2017.4 - 2019.3

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Education 3

  1. The University of Tokyo

    2016.4 - 2019.3

  2. The University of Tokyo

    2014.4 - 2016.3

  3. Tokyo Gakugei University

    2009.4 - 2013.3

Committee Memberships 2

  1.   International Workshop on Behavior analysis and Recognition for knowledge Discovery (BiRD) Program committee: Biology & Neuroscience  

    2022.11   

  2.   International Symposium on Information and Communication Technology (SoICT) Program Committee: AI Foundation and Big Data  

    2021.6   

Awards 5

  1. JSAI Annual Conference Award

    2023.7   The Japanese Society for Artificial Intelligence (JSAI)   The 37th the Japanese Society for Artificial Intelligence (JSAI'22)

    Kazushi Tsutsui, Ryoya Tanaka, Kazuya Takeda, Keisuke Fujii

  2. Award

    2023.1   Statistics in Sports: A section in Japan Statistical Society   Sports Data Analysis Competition: Soccer Division

    Rikuhei Umemoto, Hiroshi Nakahara, Kazushi Tsutsui, Keisuke Fujii

  3. Outstanding Presentation Award (Oral)

    2022.10   Japanese Society of Sport Psychology   The 49th Japanese Society of Sport Psychology

    Kazushi Tsutsui, Kazuya Takeda

  4. Excellence Award

    2022.1   Statistics in Sports: A section in Japan Statistical Society   Sports Data Analysis Competition: Soccer Division

    Masakiyo Teranishi, Kazushi Tsutsui, Kazuya Takeda, Keisuke Fujii

  5. Outstanding Presentation Award Finalist

    2021.11   Information and Systems Society (ISS) of the Institute of Electronics, Information and Communication Engineers (IEICE)   The 24th Information-Based Induction Sciences (IBIS2021)

    Keisuke Fujii, Naoya Takeishi, Kazushi Tsutsui, Emyo Fujioka, Nozomi Nishiumi, Ryoya Tanaka, Mika Fukushiro, Kaoru Ide, Hiroyoshi Kohno, Ken Yoda, Susumu Takahashi, Shizuko Hiryu, Yoshinobu Kawahara

 

Papers 22

  1. Synergizing Deep Reinforcement Learning and Biological Pursuit Behavioral Rule for Robust and Interpretable Navigation Reviewed

    Kazushi Tsutsui, Kazuya Takeda, Keisuke Fujii

    Proceedings of the 1st Workshop on Synergy of Scientific and Machine Learning Modeling (SynS and ML) co-located with the International Conference on Machine Learning (ICML'23)     2023.6

  2. Action evaluation of multiple soccer players in continuous state space based on deep reinforcement learning Reviewed

    NAKAHARA Hiroshi, TSUTUSI Kazushi, TAKEDA Kazuya, FUJII Keisuke

    Proceedings of the Annual Conference of JSAI   Vol. JSAI2023 ( 0 ) page: 2A1GS204 - 2A1GS204   2023.6

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    Language:Japanese   Publisher:The Japanese Society for Artificial Intelligence  

    <p>Advances in measurement technology have made it possible to acquire various data during a match, and advanced data analysis is being used to plan team tactics, and evaluate and coach players. Analysis of invasive sports such as soccer is difficult because the game situation is continuous in time and space, and multiple agents individually recognize the game situation and make decisions. In the previous study using deep reinforcement learning, which is one of the representative agent modelings, they have often considered the team as one agent and evaluated the players and teams who hold the ball in each discrete event. Therefore it was difficult to evaluate the behavior of multiple players, including players far from the ball, in a spatio-temporally continuous state space. In this study, based on a deep reinforcement learning model with a discrete action space in a continuous state space that mimics Google Research Football (a reinforcement learning platform for soccer), the actions in actual games are evaluated by estimating the action-value function of multiple players. In the experiment, the calculated player evaluation index was verified using the data of one season of a team in the J-League.</p>

    DOI: 10.11517/pjsai.jsai2023.0_2a1gs204

    CiNii Research

  3. 深層強化学習を用いた協調的狩猟における学習過程の探索 Reviewed

    筒井 和詩, 田中 良弥, 武田 一哉, 藤井 慶輔

    人工知能学会全国大会論文集     2023.6

  4. Analysis using a generalized defensive evaluation based on soccer event prediction probability Reviewed

    UMEMOTO Rikuhei, TSUTSUI Kazushi, FUJII Keisuke

    Proceedings of the Annual Conference of JSAI   Vol. JSAI2023 ( 0 ) page: 2H6OS8b03 - 2H6OS8b03   2023.6

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    Language:Japanese   Publisher:The Japanese Society for Artificial Intelligence  

    <p>Analysis of defenses in team sports is generally difficult due to limited event data. In soccer, a method has been proposed to evaluate team defense by using the positional relationship between all players and the ball to predict ball gains and effective attacks. However, previous studies did not consider the importance of events, assumed complete observation of all 22 players, and did not fully investigate the effects of diversity such as nationality and gender. In this study, we propose a general evaluation method for defensive teams by scaling the predicted probability of an event by goals scored and goals conceded. Using open-source data including positional data about all players in the broadcast video frames of UEFA EURO 2020 and UEFA Women's EURO 2022 soccer matches, we investigated the impact of the number of players on prediction and validated our method through match analysis. The results showed that information on all players was not necessary for predictions regarding effective attacks, goals scored, and goals conceded, but information on three to four players for each offense and defense was necessary for predictions regarding ball gains. The game analysis allowed us to explain the defensive excellence of the teams that reached the final tournament of UEFA EURO 2020.</p>

    DOI: 10.11517/pjsai.jsai2023.0_2h6os8b03

    CiNii Research

  5. Adaptive action supervision in reinforcement learning from real-world multi-agent demonstrations

    Keisuke Fujii, Kazushi Tsutsui, Atom Scott, Hiroshi Nakahara, Naoya Takeishi, Yoshinobu Kawahara

    arXiv     2023.5

  6. Action valuation of on- and off-ball soccer players based on multi-agent deep reinforcement learning

    Hiroshi Nakahara, Kazushi Tsutsui, Kazuya Takeda, Keisuke Fujii

    arXiv     2023.5

  7. Location analysis of players in UEFA EURO 2020 and 2022 using generalized valuation of defense by estimating probabilities

    Rikuhei Umemoto, Kazushi Tsutsui, Keisuke Fujii

    arXiv     2022.11

  8. Collaborative hunting in artificial agents with deep reinforcement learning

    Kazushi Tsutsui, Ryoya Tanaka, Kazuya Takeda, Keisuke Fujii

    bioRxiv     2022.10

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    Publisher:Cold Spring Harbor Laboratory  

    ABSTRACT

    Collaborative hunting, in which predators play different and complementary roles to capture prey, has been traditionally believed as an advanced hunting strategy requiring large brains that involve high level cognition. However, recent findings that collaborative hunting have also been documented in smaller-brained vertebrates have placed this previous belief under strain. Here, we demonstrate that decisions underlying collaborative hunts do not necessarily rely on sophisticated cognitive processes using computational multi-agent simulation based on deep reinforcement learning. We found that apparently elaborate coordination can be achieved through a relatively simple decision process of mapping between observations and actions via distance-dependent internal representations formed by prior experience. Furthermore, we confirmed that this decision rule of predators is robust against unknown prey controlled by humans. Our results of computational ecology emphasize that collaborative hunting can emerge in various intra- and inter-specific interactions in nature, and provide insights into the evolution of sociality.

    DOI: 10.1101/2022.10.10.511517

  9. Evaluation of creating scoring opportunities for teammates in soccer via trajectory prediction Reviewed

    Masakiyo Teranishi, Kazushi Tsutsui, Kazuya Takeda, Keisuke Fujii

    Proceedings of the 9th Workshop on Machine Learning and Data Mining for Sports Analytics (MLSA'22) co-located with the European Conference on Machine Learning and Principles and Practice of Knowledge Discovery (ECML-PKDD'22)     2022.9

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    Publishing type:Research paper (international conference proceedings)  

  10. Emergence of Collaborative Hunting via Multi-Agent Deep Reinforcement Learning Reviewed

    Kazushi Tsutsui, Kazuya Takeda, Keisuke Fujii

    Proceedings of the 12th International Workshop on Human Behavior Understanding (HBU'22) in conjunction with International Conference on Pattern Recognition (ICPR'22)     2022.8

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    Language:English   Publishing type:Research paper (international conference proceedings)  

  11. Diversity of behavioral strategy in cooperative hunting using multi-agent deep reinforcement learning

    TSUTSUI Kazushi, TAKEDA Kazuya, FUJII Keisuke

    Proceedings of the Annual Conference of JSAI   Vol. JSAI2022 ( 0 ) page: 3G4OS15b03 - 3G4OS15b03   2022.6

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    Language:Japanese   Publisher:The Japanese Society for Artificial Intelligence  

    <p>Cooperative hunting is a widespread form of cooperation in nature, and it is known that the level of organization of this predation varies among species. However, how cooperative forms of predation have evolved and been maintained is not well understood. In this study, we addressed this issue using a multi-agent simulation based on deep reinforcement learning. We examined changes in behavioral strategies when changing factors that have been suggested to be associated with predation forms by previous observations in nature, and found that the highest level of organization with role division among individuals was emerged under the combined conditions of two factors: difficulty of prey capture, and food (reward) sharing. These results suggest that sophisticated predation forms, which have been thought to require high cognition, can evolve from relatively simple cognitive and learning mechanisms, and emphasize the close link between the predation form and the environment where the organism lives.</p>

    DOI: 10.11517/pjsai.jsai2022.0_3g4os15b03

    CiNii Research

  12. Evaluation of soccer players to create scoring opportunities for teammates based on their trajectory prediction

    TERANISHI Masakiyo, TSUTSUI Kazushi, TAKEDA Kazuya, FUJII Keisuke

    Proceedings of the Annual Conference of JSAI   Vol. JSAI2022 ( 0 ) page: 3G4OS15b05 - 3G4OS15b05   2022.6

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    Language:Japanese   Publisher:The Japanese Society for Artificial Intelligence  

    <p>Soccer is a game in which many players and the ball interact in complex ways. Regarding the quantitative evaluation of soccer attackers, there have been many and few studies on the player with and without the ball, respectively. However, it is still difficult to evaluate an attacking player without the ball and intention to receive it, and to reveal how movement contributes to the creation of scoring opportunities compared to typical (or predicted) movements. In this paper, we evaluate players who create off-ball scoring opportunities by comparing the reference movements generated by trajectory prediction with actual movements. In the proposed method, first, the trajectory is predicted using a graph variational recurrent neural network that can accurately model the relationship between players and predict the long-term trajectory. Next, based on the difference in the existing off-ball evaluation index between the actual data and the predicted trajectory, we evaluate how the actual movement contributes to scoring opportunity compared to the predicted movement as a reference. In the verification, we show that the evaluation of the proposed method is intuitive, using the relationship with the scores with all 18 teams in the Japanese professional soccer league and the example of one game.</p>

    DOI: 10.11517/pjsai.jsai2022.0_3g4os15b05

    CiNii Research

  13. Learning interaction rules from multi-animal trajectories via augmented behavioral model Reviewed

    Keisuke Fujii, Naoya Takeishi, Kazushi Tsutsui, Emyo Fujioka, Nozomi Nishiumi, Ryoya Tanaka, Mika Fukushiro, Kaoru Ide, Hiroyoshi Kohno, Ken Yoda, Susumu Takahashi, Shizuko Hiryu, Yoshinobu Kawahara

    Advances in Neural Information Processing Systems (NeurIPS'21)   Vol. 34   page: 11108 - 11122   2021.12

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    Other Link: https://dblp.uni-trier.de/rec/conf/nips/2021

  14. Flexible prediction of opponent motion with internal representation in interception behavior Reviewed

    Kazushi Tsutsui, Keisuke Fujii, Kazutoshi Kudo, Kazuya Takeda

    Biological Cybernetics   Vol. 115 ( 5 ) page: 473 - 485   2021.10

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    Language:English   Publishing type:Research paper (scientific journal)   Publisher:Springer Science and Business Media LLC  

    <title>Abstract</title>Skilled interception behavior often relies on accurate predictions of external objects because of a large delay in our sensorimotor systems. To deal with the sensorimotor delay, the brain predicts future states of the target based on the current state available, but it is still debated whether internal representations acquired from prior experience are used as well. Here we estimated the predictive manner by analyzing the response behavior of a pursuer to a sudden directional change of the evasive target, providing strong evidence that prediction of target motion by the pursuer was incompatible with a linear extrapolation based solely on the current state of the target. Moreover, using neural network models, we validated that nonlinear extrapolation as estimated was computationally feasible and useful even against unknown opponents. These results support the use of internal representations in predicting target motion, suggesting the usefulness and versatility of predicting external object motion through internal representations.

    DOI: 10.1007/s00422-021-00891-9

    Web of Science

    Scopus

    PubMed

    Other Link: https://link.springer.com/article/10.1007/s00422-021-00891-9/fulltext.html

  15. Extraction of swing motion contributing to prediction of shuttle drop position in badminton Reviewed

    Tatsuya Yoshikawa, Kazushi Tsutsui, Kazuya Takeda, Keisuke Fujii

    Proceedings of the 30th International Joint Conference on Artificial Intelligence (IJCAI'21) Workshop on AI for Sports Analytics (AISA)     2021.8

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    Language:English   Publishing type:Research paper (international conference proceedings)  

  16. Flexible prediction of target motion with internal representation in chase behavior

    TSUTSUI Kazushi, FUJII Keisuke, KUDO Kazutoshi, TAKEDA Kazuya

    Proceedings of the Annual Conference of JSAI   Vol. JSAI2021 ( 0 ) page: 2D1OS604 - 2D1OS604   2021.6

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    Language:Japanese   Publisher:The Japanese Society for Artificial Intelligence  

    <p>Skilled interception behavior often relies on accurate predictions of external objects because there is a large delay in our sensorimotor systems. To deal with the sensorimotor delay, the brain needs to predicts future states of the target based on the current state available, but it is not well understood how we predict the motion of interactive targets such as evasive opponents. Here we conduct one-on-one chase and escape task and estimated the predictive manner of pursuer by analyzing the response behavior to a sudden directional change of evader. In addition, we verified that a prediction as estimated is computationally feasible using neural network models. These suggest that the predictive mechanisms that humans use to compensate for sensorimotor delays during pursuit are more sophisticated than previously thought and that the internal representation acquired through prior experience in similar situations may be useful even in predicting the motion of unknown opponent.</p>

    DOI: 10.11517/pjsai.jsai2021.0_2d1os604

    CiNii Research

  17. Human Navigational Strategy for Intercepting an Erratically Moving Target in Chase and Escape Interactions Reviewed

    Kazushi Tsutsui, Masahiro Shinya, Kazutoshi Kudo

    Journal of Motor Behavior   Vol. 52 ( 6 ) page: 750 - 760   2020.11

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (scientific journal)  

  18. Data-driven modeling of movement trajectories in human chase and escape behaviors Reviewed

    Kazushi Tsutsui, Keisuke Fujii, Kazuya Takeda

    Proceedings of the Annual Conference of The Japanese Society for Artificial Intelligence (JSAI)     2020.6

  19. 1対1の攻防における競合スキルの評価 Invited

    筒井和詩, 藤井慶輔

    体育の科学   Vol. 70 ( 4 ) page: 281 - 285   2020.4

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    Language:Japanese  

  20. Underlying structure in the dynamics of chase and escape interactions Reviewed

    Kazushi Tsutsui, Masahiro Shinya, Kazutoshi Kudo

    Scientific Reports   Vol. 9 ( 15051 )   2019.12

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (scientific journal)  

  21. Spatiotemporal characteristics of an attacker’s strategy to pass a defender effectively in a computer-based one-on-one task Reviewed

    Kazushi Tsutsui, Masahiro Shinya, Kazutoshi Kudo

    Scientific Reports   Vol. 9 ( 17260 )   2019.12

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (scientific journal)  

  22. Modeling agents' locomotor behaviors in chase and escape interactions Reviewed

    Kazushi Tsutsui, Keisuke Fujii, Kazuya Takeda

    Proceedings of the 11th Asian Conference on Machine Learning Workshop on Machine Learning for Trajectory, Activity, and Behavior (ACML-TAB'19)     2019.11

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MISC 6

  1. 対人間競合課題における攻守方略と成否決定要因

    筒井和詩, 進矢正宏, 工藤和俊

    運動学習研究会報告集   Vol. 27   page: 25 - 31   2018

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    Authorship:Lead author, Corresponding author   Language:Japanese   Publishing type:Research paper, summary (national, other academic conference)  

  2. Dynamics of Interception in defender versus attacker Reviewed

    Journal of Sport & Exercise Psychology   Vol. 39 ( supplement ) page: 190 - 191   2017.6

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper, summary (international conference)  

  3. 二者間競合課題における捕捉ダイナミクス

    筒井和詩, 進矢正宏, 工藤和俊

    運動学習研究会報告集   Vol. 26   page: 26 - 31   2017

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    Authorship:Lead author, Corresponding author   Language:Japanese   Publishing type:Research paper, summary (national, other academic conference)  

  4. 03心−24−ポ−01 1対1突破-阻止課題における追跡方略の熟達差

    筒井 和詩, 進矢 正宏, 工藤 和俊

    日本体育学会大会予稿集   Vol. 67   page: 117 - 117   2016.8

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    Authorship:Lead author, Corresponding author   Language:Japanese   Publishing type:Research paper, summary (national, other academic conference)  

  5. 1対1突破課題における勝敗の決定要因

    筒井和詩, 進矢正宏, 工藤和俊

    運動学習研究会報告集   Vol. 24   page: 25 - 28   2016

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    Authorship:Lead author, Corresponding author   Language:Japanese   Publishing type:Research paper, summary (national, other academic conference)  

  6. サッカーの1対1における対人スキル

    筒井和詩, 工藤和俊

    運動学習研究会報告集   Vol. 23   page: 1 - 4   2015

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    Authorship:Lead author, Corresponding author   Language:Japanese   Publishing type:Research paper, summary (national, other academic conference)  

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Presentations 10

  1. Unveiling Mechanisms of Dynamic Pattern Formation in Biological Collectives with Multi-Agent Reinforcement Learning Invited

    Kazushi Tsutsui

    The 42nd Japan Ethological Society, Round Table Discussion, Artificial Intelligence Meets Animal Behavior Research  2023.11.3 

  2. Deep Reinforcement Learning Workshop (Day 2) Invited

    Kazushi Tsutsui, Prasetia Putra, Michael Chimento

    2023.9.28 

  3. Deep Reinforcement Learning Workshop (Day 1) Invited

    Kazushi Tsutsui, Prasetia Putra, Michael Chimento

    The Cluster of Excellence Centre for the Advanced Study of Collective Behaviour (CASCB) at the University of Konstanz and the Max Planck Institute of Animal Behavior  2023.9.27 

  4. Guest Talk: Modeling collective behavior with deep reinforcement learning Invited

    Kazushi Tsutsui

    The Cluster of Excellence Centre for the Advanced Study of Collective Behaviour (CASCB) at the University of Konstanz and the Max Planck Institute of Animal Behavior  2023.9.18 

  5. Developing Collaborative Pursuit Strategies via Autonomous Agents Invited

    Kazushi Tsutsui

    The 21st Cognitive Communication Workshop  2022.9.11 

  6. Interplay in Offensive and Defensive Players Invited

    Kazushi Tsutsui

    The 48th Japanese Society of Sport Psychology, Round Table Discussion, Exploring Interactions Among Individuals in Sports Scenarios  2021.11.28 

  7. Underlying Behavioral Patterns in Human Chase and Escape Invited

    Kazushi Tsutsui

    Petit Society of Chase-and-Escape behavior  2021.11.9 

  8. Understanding Collective Motion through Multi-Agent Simulations Invited

    Kazushi Tsutsui

    The 20th Cognitive Communication Workshop  2021.9.27 

  9. Flexible Prediction of Evaders Paths by Pursuers Invited

    Kazushi Tsutsui

    The 19th Cognitive Communication Workshop  2020.11.1 

  10. Modeling Pursuit and Evasion Movements in Tactical Tasks Invited

    Kazushi Tsutsui

    The 18th Cognitive Communication Workshop  2019.9.18 

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KAKENHI (Grants-in-Aid for Scientific Research) 6

  1. Research Unit for Hierarchical Interactions in Biological Multi-agent Systems

    2023.4 - 2026.3

    Ministry of Education, Culture, Sports, Science and Technology (MEXT)  The program for promoting the enhancement of research universities, Young researcher units for the advancement of new and undeveloped fields, Nagoya University 

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    Authorship:Principal investigator 

  2. Development of a method to evaluate and learn group dynamics through the offense and defense of humans and autonomous agents

    Grant number:22K17673  2022.4 - 2026.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research, Grant-in-Aid for Early-Career Scientists  Grant-in-Aid for Early-Career Scientists

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    Authorship:Principal investigator 

    Grant amount:\4550000 ( Direct Cost: \3500000 、 Indirect Cost:\1050000 )

  3. Competition and Cooperation Dynamics through Collective Offense and Defense between Humans and Learning and Adaptive Agents

    Grant number:22J00989  2022.4 - 2025.3

    Japan Society for the Promotion of Science  Research Fellowship for Young Scientist (PD)  (decline)

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    Authorship:Principal investigator 

    Grant amount:\4420000 ( Direct Cost: \3400000 、 Indirect Cost:\1020000 )

  4. Understanding "Herd behavior" of Animals Approached from the Combination of Biology and Informatics

    2021.6 - 2022.3

    Nagoya University  NU MIRAI2020, Cross-Departmental Innovation Creation Project 

    Ryoya Tanaka, Keisuke Fujii, Kazushi Tsutsui, Ken Yoda

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    Authorship:Coinvestigator(s) 

  5. Cross-disciplinary research on the prediction and control of real-world interactions based on evidence and causality

    Grant number:21H04892  2021.4 - 2024.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (A)  Grant-in-Aid for Scientific Research (A)

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    Authorship:Coinvestigator(s) 

  6. 対人競技の攻守における認知・運動制御機構の解明

    Grant number:17J10922  2017.4 - 2019.3

    日本学術振興会  特別研究員奨励費 

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    Authorship:Principal investigator  Grant type:Competitive

    Grant amount:\1900000

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